Gaming DePIN
The next generation of entertainment will look wildly different. It will be hyper personalized, AI-powered, entirely virtual, gamified, ubiquitous and immersive. Games will be hosted anywhere - from TikTok and Instagram to Netflix or the brand page on Amazon.
To power this future, we need a different approach on building, scaling and delivering games and immersive content; providing studios with the tools they need to easily craft and deploy their own Unreal Engine 5 or Unity experiences built for their brand, product, or interest.
This is where YOM comes in, bringing a combination of a technology play (DePIN) and ecosystem building / know-how. Let's take a step backwards and connect the dots.
Ubiquitous Gaming
While the team has a passion for deep tech and games, we are equally passionate about creating a new forms of value creation and virtual economies that integrate into these games. This brings us to one of the most hated and misunderstood terms on the internet: The Metaverse.
YOM's idea of the The Metaverse is not that of a single virtual world or game. Instead its Web3 + ubiquitous gaming, enabling for series of autonomous sites, verses, apps and platforms (2D + 3D) sharing an abstract framework allowing for interoperability in-between; e.g. for the purposes of gamifying user journeys, IP content delivery, brand retention & loyalty and/or Web3 utilities.
State of Gaming
Generally there are currently few distinct flavors how people now consume games and metaverses. There is mobile gaming, console & desktop gaming and browser gaming. Each has their own advantages and drawbacks.
Mobile gaming is easy and fast to develop for, can be accessed by broad demographic. Unfortunately the content is generally limited and requires an app to be downloaded on a phone.
Games developed for consoles & desktop are generally premium but require the player to meet certain hardware requirements and to download and install the game.
Browser-based games have the ease of access that consoles/desktops lack, but it is either hard to optimize for and the games generally lack engaging content (WebGL) or do not scale well (cloud gaming / pixel streaming).
The only real contender here for ubiquitous gaming as defined prior is pixel streaming or cloud gaming. Pixel streaming allows for composable games that work on every device anywhere, without slowing down the hosting browser, app, device or website. In fact, our thesis is that cloud gaming / pixel streaming will eventually replace all other gaming categories due to:
Gamers: increasing demand for instant / ubiquitous triple A games on all sorts of devices.
Developers: fast cross-device multi-channel distribution of game releases.
Despite these benefits, current cloud solutions are still inefficient and costly for general everyday usage and do not scale effectively. Furthermore, each data center needs to be cooled, maintained, and consistently upgraded, making it overall an unsustainable solution with a large carbon footprint.
That's why we introduce decentralized cloud gaming.
Decentralized Cloud Gaming
In the not-so-far-away future, AI and Metaverse will reduce all labor to GPU compute. Therefore is not difficult to argue that compute will be the key strategic resource of the future; making it paramount that we democratize and decentralize ownership of these resources.
To achieve this, YOM proposes a decentralized pixel streaming cloud infrastructure (DePIN). As costs and latency are the key barriers towards proper cloud gaming, we tokenized ($YOM) the right to consume and render these games enabling gamers to get rewarded for rendering the metaverse; thereby shifting centralized content delivery to decentralized content delivery.
This way, we combat both the lack of available low-latency machines at scale as well as saving expenses that would otherwise be used for centralized server complexes
In 2022, a typical cloud gaming machine contains a graphics card equivalent to a RTX 2070. To host one hour of content for four users on this machine, costs ~ €2 per hour. To compare, mining on an RTX 2070 rewards miners ~ €0.01 per hour - which is even lower than the energy costs it takes to power the machine (assuming 500 watt energy consumption). Consequently, reallocating the computing jobs to a peer-to-peer streaming network is an incredible opportunity to reduce both the bottom-line operating costs of cloud-based virtual worlds by a factor of ~ 5-20x as well as providing miners and gamers ~ 5-20x higher rewards compared to mining PoW blockchains.
The introduction of streaming rewards is a profitable, environmentally-friendly and meaningful proposition for miners and gamers to migrate their resources to the YOM network, who will compete with the pricing of services like AWS, Google and Azure. The algorithm for determining rewards proposed here, liquidity pools and market principles optimize the peer-to-peer mesh network for a healthy circulating economy, overall cost-efficiency and performance.
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