State of Gaming

The gaming industry has evolved significantly over the past few decades, with technological advancements driving new ways for users to engage with games, immersive experiences, and virtual worlds. Today, there are three primary ways people consume games:

  1. Mobile Gaming:

    • Advantages: Fast and easy development, broad accessibility across demographics, and a lower barrier to entry.

    • Drawbacks: Content limitations due to hardware constraints, and the need for users to download apps, which creates friction in adoption.

  2. Console & Desktop Gaming:

    • Advantages: Delivers high-quality, premium gaming experiences with superior graphics and performance.

    • Drawbacks: Requires high-end hardware, significant downloads, and installation processes that deter casual users.

  3. Browser-Based Gaming:

    • Advantages: Offers seamless accessibility with no downloads required, enabling instant gameplay from any device.

    • Drawbacks: Optimization challenges due to the wide variety of devices, resulting in performance limitations and reduced content complexity.

Each of these models presents its own set of trade-offs, with developers and businesses struggling to balance accessibility, quality, and cost efficiency. However, a transformational shift is underway that addresses these challenges: Pixel Streaming.

The Rise of Pixel Streaming

Pixel streaming fundamentally removes hardware barriers, allowing users to play AAA-quality games on any platform, whether it be a smartphone, tablet, smart TV, or browser-based interface. Our thesis is that pixel streaming will eventually replace all existing gaming categories, due to its ability to:

  • Cross-device: Games can run instantly across any device or platform, eliminating installation and compatibility issues. This allows developers to target high quality games to all devices, including VR, providing access to billions of new users.

  • Cross-channel: Games can be embedded anywhere—on social media platforms like TikTok, Instagram, and Facebook, or even within e-commerce sites like Amazon. Rather than a single point of entry, this offers developers to spread multiple "windows" into the same game.

  • Deliver high-quality experiences: Ensuring console-level performance without requiring high-end hardware. Furthermore, since the games are not utilizing the underlying client-side hardware, games and virtual experiences can also seamlessly integrate, offering continuous user journeys from game to game.

This evolution makes it possible for autonomous websites, apps, and platforms to stream high-quality, interactive, and gamified content, transforming digital engagement strategies for brands, content creators, and game developers alike.

The Future of the Open Metaverse

Pixel streaming is a critical enabler of the Metaverse—a term often misunderstood but now becoming a reality. With the ability to deploy and deliver high-quality 3D content anywhere, anytime, businesses can create truly rich virtual experiences, and don't need to worry about client side hardware.

YOM is at the forefront of this movement, pioneering decentralized cloud gaming solutions that leverage pixel streaming to democratize access to gaming content globally. By utilizing a distributed network of idle GPUs, YOM’s infrastructure provides an unprecedented opportunity to scale cloud gaming at 95% lower costs, making gaming accessible, sustainable, and profitable.

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