Responsive Design
Tip and functions for mobile development
Last updated
Tip and functions for mobile development
Last updated
In the era of multi-device gaming, it's crucial to ensure your game is accessible and optimized for various platforms, including mobile devices and tablets. While YOM uses pixel streaming to deliver high-quality graphics across devices, understanding and adapting to different screen sizes and input methods can greatly enhance the user experience. Why implement responsive design:
Broaden your audience by supporting multiple device types
Ensure consistent gameplay experience across platforms
Optimize UI and controls for touch-based interfaces
Improve accessibility for players with different device preferences
YOM provides a built-in method to identify if a player is connecting from a mobile device:
Access the PlayerController in your Blueprint or C++ code.
Cast the PlayerController to YomPlayer.
Check the "IsOnMobileDevice" boolean.
Once you've detected a mobile device, you can make appropriate adjustments :
Increase button sizes for touch input
Implement different widget blueprints for mobile and desktop
Utilize Size Boxes and Scale Boxes for flexible layouts
Use anchors and alignment for position-independent layouts
Simplify certain menus for smaller screens
Implement touch-friendly controls
To debug and test your mobile layout:
Open your game in Chrome
Press F12 to open Developer Tools
Click the "Toggle device toolbar" icon or press Ctrl+Shift+M
Select different device presets or set custom dimensions
Test your game's responsiveness in real-time
By implementing these responsive design techniques, your YOM-powered game will provide a smooth, adaptable experience across a wide range of devices, from high-end desktop computers to smartphones and tablets.
Note: Always test your responsive design on actual devices when possible, as emulators may not perfectly replicate real-world conditions.