SDK Assets
This guide explains how to properly use and modify assets from the YOM SDK in your project while ensuring your changes are preserved during updates. This keeps your project self-contained and not reliant on external SDK files.
Steps
Browse the SDK content to find the blueprint or model you want to use.
Select the desired asset in the SDK browser.
Use the appropriate copy command (e.g., Ctrl+C or right-click > Copy).
Paste the copied asset into your project's "Content" folder (e.g., Ctrl+V or right-click > Paste).
Result
The asset is now available in your project's Content Browser.
You can freely modify and use this copy of the asset in your project.
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