Overview
This guide introduces best practices for integrating the YOM SDK with Unreal Engine 5, enabling seamless connection between your stream and web technologies.
Developing for YOM differs from traditional UE5 projects. Each stream exists on a webpage, instantly accessible from any device. This approach necessitates avoiding loading screens and complex UI in favor of instant, holistic, integral game design. This new methodology requires considering:
Designing with "responsiveness" and "instant gameplay" in mind
Debugging with web servers rather than just in UE5 viewports
Bi-directional game-to-web communication
Web Widgets and Analytics
Why Build on YOM?
Rapid UE5 Code Deployment
Multiplayer support (100+ users per shard)
Focus on core AAA+ experiences, not menus
Affordable & scalable DePIN hosting
Cross-Platform Reach
Build games for cross-device compatibility
Easy embedding in websites and platforms
Target a large audience across various devices
Data/Web3 Integration
Seamlessly integrate external data sources & events
Native tag manager integration for analytics
Utilize cross-chain Web3 avatar & item systems
Customization / White-label
White-label user journeys from login to stream
Integrate custom web widget support for enhanced interactivity
Manage admin accounts to trigger in-game events
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