Getting Started
The GETTING STARTED section provides a comprehensive guide on how to properly set up and deliver your project to ensure compatibility with the YOM build pipeline.
To create your first experience, you need to broadly follow these steps:
Create a new or open an existing project.
Import the UE5 SDK in your project.
Test and debug your experience locally until it runs perfectly.
Build and then publish your experience via the app.
Integrate your experience on your website with a single line of code.
A Checklist Before Starting (!):
If you are opting to use YOM within an existing Unreal Engine project, please check the Linux support for existing plugins. If your plugin does not officially support compile to Linux, in most cases it still compiles to Linux and if not on the first try, the fix is usually very simple.
For multiplayer support you need to download and use the source version of Unreal Engine.
You need to install visual studio to build the headers for the SDK and you need the correct clang for Linux in order to build the game locally. Install the cross-compile toolchain that you can find on the bottom of the page.
Ensure you use an NVIDIA 2070 RTX or higher for your development machine. This ensures you optimize your game for our network and get the best graphics and experience out of your game.
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